
Everyone digs the same cube at once. Every power tool bought adds its price to a shared pot, and whoever lands the hit that destroys the final block takes the whole thing. The payout runs on Robinhood Chain, on its own.
Two currencies to keep straight: coins are earned in-game and stay in-game; $CUBE is the real token, and it's what the pot is made of.
128 blocks to a side, which works out to 64 layers between the surface and the core. Only the current outer layer can be dug. Clear enough of it and it peels off, and the layer underneath becomes the new surface. Then you do it again, 64 times, until there's nothing left.
On the big outer layers you don't have to hunt down every last straggler. Once a layer is down to 8 blocks or fewer, the game clears the rest and moves on. Deeper in it gets stricter: any layer under about 1,000 blocks has to be cleared to zero. Those inner layers are small and fully in view, so the endgame is a proper scrap, and the winning hit is a real block that someone actually broke rather than an auto-clear.
The pot is a vault on Robinhood Chain. Every $CUBE anyone spends on a power tool lands in it, so it climbs as the game goes on. There is no withdraw button. The only thing that moves tokens out is the payout, and that only fires when the cube is gone. The team can't send the pot anywhere else, by design.
One rule worth knowing before the endgame: power tools stay live to the very last block. There is no tool ban on the final layers, so clearing the last shell with a Bomb or a Nuke is a completely legitimate way to take the pot. If you're in the finale, assume someone has a charge ready.
The moment the cube falls you get the winning wallet, the amount, and a link to the on-chain transaction. Nothing to claim and nothing to wait for.
You earn coins for breaking blocks. They live inside the game and can't be cashed out. What they're for: buying the brush tools, and building up your combos and daily streak.
The real token on Robinhood Chain, doing three jobs. It gets you in (you hold 1,000 to play), it buys the power tools, and it is the pot. Buy a Nuke and you've just made the prize bigger for whoever ends up winning.
The pick and brushes run on coins. They're your steady digging. The power tools cost $CUBE, wipe out a chunk of the layer in one shot, and every purchase feeds the pot.
| Tool | Cost | Price | Clears | Uses | What it does |
|---|---|---|---|---|---|
| Pick | Free | - | 1 block | Unlimited | One block per tap. Never runs out. |
| 3×3 Brush | Coins | 5,000 | 9 blocks | 30 uses | Clears a 3×3 patch. |
| 5×5 Brush | Coins | 10,000 | 25 blocks | 15 uses | Clears a 5×5 patch. Digs quicker. |
| Drill | $CUBE | 1,000 | a full line | 1 use | Bores a whole line straight down the face. |
| Firecracker | $CUBE | 2,000 | ~49 blocks | 3 uses | A star blast: cross plus diagonals. |
| Bomb | $CUBE | 50,000 | ~149 blocks | 1 use | A crater about 15 wide. |
| Nuke | $CUBE | 200,000 | ~908 blocks | 1 use | A hole about 35 wide. Not subtle. |
Power tools fire their whole shape at once and ignore the dig-rate limit the coin tools live under. That speed is what the $CUBE is buying you.
Most blocks pay a single coin. A few pay more, and a rare handful pay a lot. What each block is worth is locked in before the season starts and never changes (see On-chain), so it's a treasure hunt with the odds printed on the box, not a live gamble.
| Tier | Odds | Coins | |
|---|---|---|---|
| Empty | 90% | 1 | Most blocks. The floor. |
| Shard | ~8% | 25 | A small hit. |
| Vein | ~1.9% | 250 | Everyone watching sees the gold burst. |
| Lode | 0.1% | 2,500 | Rare. |
| Motherlode | 0.01% | 50,000 | The jackpot. Announced to the whole room. |
Break blocks in quick succession and a coin multiplier builds. As long as each hit lands within about a second and a half of the last, it climbs from 1.5x at a 50 combo up to a 3x ceiling. Pause too long and it drops back to nothing.
Break at least one block in a day and your streak ticks up. The daily bonus scales with it, 100 coins times the day you're on, and stops growing at day 7. New accounts start with two freezes to cover a day you can't play.
The server runs the real game. Your browser draws it and sends your taps, and that's the extent of it. It never tells the server what got cleared or what you earned, so a hacked client has nothing to lie about. Everything below sits on top of that.
Coin tools are held to roughly 28 blocks a second per player, with a little headroom for short bursts, so nobody gets to machine-gun the board. Power tools skip the cap, which is the point of paying for them, and are limited by their charges instead.
Clicking like a metronome gets you scored and quietly throttled: an inhumanly regular cadence reads as a script, and a flagged account's clicks start silently failing, indistinguishable from ordinary rate limiting. Every wallet also needs 1,000 $CUBE to play, so a bot swarm carries a real price tag. And since the server re-derives every hit itself, a script can't claim anything a real click wouldn't have done.
You need 1,000 $CUBE in the wallet to play. Hit Play and it will ask you to sign a short message. That's a signature, not a transaction: no gas, nothing spent, nothing moved. It only proves you own the wallet and that it holds the token. If you'd rather just watch, Spectate is free and skips all of it.
The pot is a small contract on Robinhood Chain built for this one job. Buying a tool is an ordinary token transfer into it. The only function that sends tokens back out is the payout, and it splits them between the winner, the treasury, and the burn exactly as above. Nothing in the contract can route the pot anywhere else. That's the whole reason it lives on-chain.
Each block's reward comes from a secret. We publish a hash of that secret before a season and reveal the secret itself after. Take the reveal, replay the season's event log, and you can check every payout yourself. The odds are public before you start, and nothing gets rolled against you mid-game.